![]() I’m not sure who the customer base for this site is or why so many people rave about it, but it isn’t for me I think I will go the blog route for my next game, The only person I could imagine making extensive use of the hiding feature would be a DM who keeps all his notes on the website. Neither of these are very important to me, and if the forum was it would be very easy to create a message board and just link to it from the blog. The ability to hide parts of documents from players.With that in mind, basically the $5/month is for Within minutes I could setup a WordPress blog that is organized in the exact same way as Obsidian Portal with none of the limitations. That’s not very much money, but as soon as you start charging any money I have to start wondering what can I get elsewhere for free. I’m can’t imagine having a campaign website without lots of maps, character portraits and other pictures.Īh, but for a very low price of $5/month they will sell you 2GB of space. Basically with 2MB of space you probably aren’t going to have more than half a dozen images for your whole campaign. (also, for no apparent reason you can only have one picture file listed under maps) This is brutal. This all seems well and good, but the problem is that you only get 2MB of space to work with. In each of these sections you can create html files. When you create a campaign on Obsidian Portal you get sections for Home, Adventure Log, Wiki, Characters, Forums, Maps, and Comments. I must say, that I have been very underwhelmed by what is there. In the intervening time I have read nothing but good things about it, so when my players and I started discussing a new game including a website, I immediately signed up. I wasn’t up to checking it out at the time, but I bookmarked it both in my browser, and mentally. ![]() Not long after I started the aforementioned blog I became aware of Obsidian Portal. There was one game a couple of years ago I ran a blog for, but mostly I have just ignored the electronic side of gaming. Since then my online efforts have been minimal. It was beautiful, but it was exhausting in fact I ended the game because I was burnt out (between the website and other DMing prep work, I was spending about 4 hours in prep for every 1 hour played). In all I spent about 100 hours preparing the site before the game began, and about a dozen every week that the game was running. To this day I am very proud of that website on it I documented every PC, every NPC, every adventure, every location, and every house rule, plus I had immense background information, and a huge library of stories I wrote to set the mood of the game. The absolute pinnacle of this process for me was the campaign I ran when I formed my current group. A decade ago every time I had a new idea for a campaign in my head I would flesh it out by making a website for it. ![]()
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